Changelog
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ChestESP’s memory of previously opened chests is no longer limited by the render distance.
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PlayerESP and Tracers will no longer render on sleeping players and invisible players if those are disabled in the Target settings.
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MobESP will no longer render on invisible mobs if those are disabled in the Target settings.
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PlayerESP, MobESP, ItemESP and Tracers will now use interpolation for smoother rendering.
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You can now remove a server from the multiplayer screen by pressing the delete key. This method bypasses the usual “Are you sure?” dialog, allowing you to quickly remove a bunch of servers without having to use Clean Up.
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Updated links in the Wurst Options.
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Improved the colors of sliders.
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Fixed locked checkboxes, sliders and color selectors not updating properly (a.k.a. Killaura ignoring the Target settings).
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Fixed FOV calculations (a.k.a. Killaura sometimes not attacking anything).
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Wurst’s Google Analytics integration will no longer keep track of protocol issues, as all of those issues have now been fixed.