This version of Wurst is available for Minecraft 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2 and 20w08a.
Changelog Since v7.0pre27
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ForceOP is back!
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Because Minecraft no longer supports the Swing API, ForceOP now has to run in a separate process. You will see this in task manager, but the ForceOP window itself still looks and functions the same way as previously.
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Fixed a false positive from McAfee GW Edition. See this series of tweets for details. (backup link)
Changelog Since v6.31.1:
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Wurst now uses Fabric instead of the MCP.
This makes updating Wurst to future Minecraft versions a lot easier and allows us to release Wurst for Snapshots.
It also means that the installation process for Wurst 7 is very different from the one for 6.
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Minecraft’s keybinds work differently since they updated to LWJGL 3. As a result, your
keybinds.json
files from previous Wurst versions will no longer work. -
Removed the custom font, at least for now. I can’t seem to get it working on LWJGL 3.
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Removed the “see also” section in Navigator.
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Added AutoSwim - Triggers the swimming animation automatically.
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Added a checkbox to toggle Jesus’s NoCheat+ bypass, as it seems that using the bypass will now slow down your movement. If anyone knows a fix for this, let me know!
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Added a “Method” setting to Fullbright:
Gamma works by setting the brightness to beyond 100%. It supports the Fade effect, but isn’t compatible with shader packs. This is what previous versions of Wurst did, and it’s selected by default.
Night Vision works by applying the night vision effect. This looks a bit different and usually works with shader packs, but it doesn’t support the Fade effect.
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Removed AutoBuild’s experimental “Use AI” checkbox.
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Added some new Easter Eggs.
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Because Minecraft no longer supports the Swing API, ForceOP now has to run in a separate process. You will see this in task manager, but the ForceOP window itself still looks and functions the same way as previously.
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Added a “Switch back” checkbox to AutoTool’s settings. When checked, AutoTool will automatically switch back to the previously selected slot.
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ChestESP now supports barrels and shulker boxes.
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Added a “Middle click friends” checkbox to
.friends
(you can only see this by using Navigator). Does the same thing as the button in the Wurst Options. -
Fixed ScaffoldWalk placing sand in places where it would fall.
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.blink cancel
will now show an error message if blink is already turned off. -
Added AntiWaterPush: Prevents you from getting pushed by water.
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AntiKnockback will no longer prevent you from getting pushed by water.
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Added a “Tree” template to AutoBuild. (If you don’t see this, reset your AutoBuild templates or delete the
.minecraft/wurst/autobuild
folder.) -
Removed AutoBuild’s “Mode” setting (the one that let you choose between “Fast” and “Legit” mode).
Instead, everything that made “Fast” mode different from “Legit” mode can now be changed individually.
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Added a “Range” slider to AutoBuild.
Determines how far to reach when placing blocks.
(In previous versions, “Fast” mode locked this setting to 6.0 and “Legit” mode locked it to 4.25.)
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Added a “Check line of sight” checkbox to AutoBuild.
Makes sure that you don’t reach through walls when placing blocks. Can help with AntiCheat plugins but slows down building.
(In previous versions, “Legit” mode enabled this setting.)
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Added an “InstaBuild” checkbox to AutoBuild. When enabled, AutoBuild builds small templates (<= 64 blocks) instantly.
(In previous versions, “Fast” mode enabled this setting.)
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Added an “Always FastPlace” checkbox to AutoBuild. When enabled, AutoBuild builds as if FastPlace was enabled, even if it’s not.
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Added AntiWobble: Disables the wobble effect caused by nausea and portals.
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AntiBlind no longer disables the wobble effect caused by nausea and portals.
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Added an “Eat while walking” checkbox to AutoEat (unchecked by default).
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Added a “Prefer food with” setting to AutoEat that determines how it will decide which food to eat first. By default, AutoEat will choose the food with the highest saturation.
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Added an “Allow hunger effect” checkbox to AutoEat (checked by default). When checked, AutoEat may eat food that gives you the harmless ‘hunger’ effect (e.g. rotten flesh).
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Added an “Allow poison effect” checkbox to AutoEat (unchecked by default). When checked, AutoEat may eat food that gives you the poison effect (e.g. spider eyes).
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Added an “Allow chorus fruit” checkbox to AutoEat (unchecked by default). When checked, AutoEat may eat chorus fruits, which will teleport you around randomly.
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Improved AutoEat’s search tags.
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Changed the category of AutoEat from “Other” to “Items”.
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Removed AutoEat’s “Ignore screen” checkbox.
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AntiBlind no longer disables the wobble effect caused by nausea and portals.
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Improved the description of AutoLeave and its settings.
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Improved AutoLeave’s search tags.
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Improved the description of CrashChest.
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Added a “CleanUp” entry in Navigator.
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Fixed Derp, HeadRoll and Tired not disabling each other.
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Fixed
.viewnbt
crashing the game if you aren’t holding an item or the item doesn’t have any NBT data. -
Fixed Alt Manager counting unchecked alts as premium.
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Renamed AutoSplashPot to AutoPotion.
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Changed the category of AutoPotion from “Other” to “Combat”.
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Improved the description of AutoPotion and its settings.
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Removed the “Ignore screen” checkbox in AutoPotion.
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Improved the description of AutoSoup and its settings.
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Removed the “Ignore screen” checkbox in AutoSoup.
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CaveFinder now works by highlighting caves in red.
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Renamed GhostHand to HandNoClip.
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HandNoClip now supports multiple different blocks at the same time.
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HandNoClip’s blocks can now be changed through its settings, without requiring a command.
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Removed
.ghosthand
, as it’s now obsolete. -
Renamed Criticals’ “Jump” mode to “Mini Jump”.
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Added A “Full Jump” mode to Criticals that actually performs a normal jump.
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Criticals will now display its mode in the HackList.
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Added a “Priority” setting to BowAimbot.
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Added filters to BowAimbot.
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Added crossbow support to BowAimbot.
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Added an “Amount” slider to Throw.
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Removed
.throw
, as it’s now obsolete. -
Improved some of
.potion
’s error messages. -
AutoSword will now switch to a weapon as soon as you are looking at an entity, rather than waiting until you attack it.
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Added a “Priority” setting to AutoSword. Determines whether AutoSword will choose a weapon with high damage (axe) or high speed (sword).
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Added a “Switch back” checkbox to AutoSword. Determines whether or not AutoSword will switch back to the previously selected slot after switching to a weapon.
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Added a “Release time” setting to AutoSword: Determines how long AutoSword will hold on the weapon after selecting it. Default: 10 ticks (0.5 seconds)
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Added error messages to InstantBunker (e.g. if you are not holding blocks).
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InstantBunker will now make you jump in order to build the bunker properly. (It’s 3 blocks tall and the game now understands that you can’t reach the third layer without jumping. If you are standing in a 2 blocks tall space, the third layer will not be built.)
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Added InfiniChat: Removes the 256 character limit from the chat. Useful for long commands that modify NBT data.
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Changed the maximum Step Height to 10 blocks, since higher values no longer work.
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RemoteView will now adjust your view for the height of the entity that you are viewing.
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PlayerFinder will now show a chat message when it has detected a player.
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.give
can now create a stack of up to 64 items, even for limited or non-stackable items. -
Added NoPumpkin: Blocks the overlay when wearing a pumpkin on your head.
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Added NoFireOverlay: Blocks the overlay when you are on fire.
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NoOverlay will no longer disable the overlays of pumpkins and fire.
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Added a “Prevent slowdown” checkbox to AntiWaterPush: Allows you to walk underwater at full speed.
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NoSlowdown will no longer prevent slowness caused by being underwater. (Use the “Prevent slowdown” checkbox in AntiWaterPush instead.)
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AutoReconnect is now a hack. This allows you to toggle it on and off without having to get kicked first.
Included Features
GUIs (3)
Wurst has more than just one GUI. You can choose whichever one you like best.
ClickGUI
ClickGUI opens with the Right CTRL key. When opened, it displays a window for each category, which then contains a list of every feature in that category.
Navigator
Navigator opens with the Right Shift key. When opened, it displays a searchable list of every feature in Wurst.
TabGUI
TabGUI does not have a default keybind. You can enable it by opening the Navigator GUI and searching for "TabGUI" (don't worry, you only need to do this once).
Once enabled, you can use TabGUI with the Arrow Keys to change the selection and Enter to toggle the selected feature.