Changelog
-
AutoSplashPot is back!
-
Renamed AutoSplashPot to AutoPotion.
-
Changed the category of AutoPotion from “Other” to “Combat”.
-
Improved the description of AutoPotion and its settings.
-
Removed the “Ignore screen” checkbox in AutoPotion.
-
AutoSoup is back!
-
Improved the description of AutoSoup and its settings.
-
Removed the “Ignore screen” checkbox in AutoSoup.
-
CameraNoClip is back!
-
CaveFinder is back!
-
CaveFinder now works by highlighting caves in red.
-
GhostHand is back!
-
Renamed GhostHand to HandNoClip.
-
HandNoClip now supports multiple different blocks at the same time.
-
HandNoClip’s blocks can now be changed through its settings, without requiring a command.
-
.ghosthand
will not be added back, as it’s now obsolete. -
.jump
is back! -
.invsee
is back! -
Criticals is back!
-
Renamed Criticals’ “Jump” mode to “Mini Jump”.
-
Added A “Full Jump” mode to Criticals that actually performs a normal jump.
-
Criticals will now display its mode in the HackList.
-
BowAimbot is back!
-
Added a “Priority” setting to BowAimbot.
-
Added filters to BowAimbot.
-
Added crossbow support to BowAimbot.
-
MassTPA is back!
-
Throw is back!
-
Added an “Amount” slider to Throw.
-
.throw
will not be added back, as it’s now obsolete. -
.potion
is back! -
Improved some of
.potion
’s error messages. -
.repair
is back! -
AutoSword is back!
-
AutoSword will now switch to a weapon as soon as you are looking at an entity, rather than waiting until you attack it.
-
Added a “Priority” setting to AutoSword. Determines whether AutoSword will choose a weapon with high damage (axe) or high speed (sword).
-
Added a “Switch back” checkbox to AutoSword. Determines whether or not AutoSword will switch back to the previously selected slot after switching to a weapon.
-
Added a “Release time” setting to AutoSword: Determines how long AutoSword will hold on the weapon after selecting it. Default: 10 ticks (0.5 seconds)
-
NoHurtcam is back!
-
NoWeather is back!
-
InstantBunker is back!
-
Added error messages to InstantBunker (e.g. if you are not holding blocks).
-
InstantBunker will now make you jump in order to build the bunker properly. (It’s 3 blocks tall and the game now understands that you can’t reach the third layer without jumping. If you are standing in a 2 blocks tall space, the third layer will not be built.)
-
NameProtect is back!
-
NameTags is back!
-
NoClip is back!
-
NukerLegit is back!
-
SpeedNuker is back!
-
Fixed Trajectories not calculating the trajectory of crossbows correctly.
-
Fixed a crash when typing “.give @p …”.
-
Fixed MultiAura not being disabled automatically when using other Killauras.
-
Fixed different Nukers not disabling each other.
-
Fixed KillauraLegit trying to disable itself while getting enabled, causing it to attack things while it’s supposed to be off.
-
Double-checked that this release works in 1.14.4 too.
Working Features
Please keep in mind that this is just a pre-release! It doesn’t (yet) have all of the features of Wurst 7, or all of the features of Wurst 6. Only the following features are included in this version:
GUIs:
-
Window-based ClickGUI (which you can open by pressing Right CTRL).
-
Navigator (which you can open by pressing Right Shift).
-
TabGUI will be added back in later pre-releases.